Part of Beckett’s trilogy of novels (Molloy, Malone Dies, & The Unnameable), Molloy is split between two inner monologues, which are very similar. One is the wandering Molloy, who is living in his mother’s old room and waiting to die. He tells us he has arrived there by a long bicycle journey during which he killed a man in the woods. The second is Jacques Moran, a detective, who travels with his son Jacques to find Molloy. His son disappears and Moran returns home, where he begins using crutches (as Molloy does) and admits that “the voice told him to write the report.” The famous ending of the novel is: “Then I went back into the house and wrote, It is midnight. The rain is beating on the windows. It was not midnight. It was not raining,” which is an assertion of madness, but also an meta-commentary on the capacities of fiction writing. It would be interesting to compare this to David Mitchell’s Cloud Atlas – what the writer does and does not know, and how the reader might piece it together.
WAITING FOR GODOT, 1953
The play centers on Vladimir and Estragon, who stand waiting for a man named Godot on a road. They see Lucky (a slave “freed of expectations”) and Pozzo (whose name is a homonym for “crazy” in Italian) pass by and converse with them. If Stein foregrounds grammar in her experiments with language and repetition, Beckett works on them in speech – in the “dialogues” of his characters. Beckett’s plays engage an almost hysterical refusal of meaning and interpretation (as Estragon refuses to hear Vladimir’s dreams). A few memories persist in both plays, but the restrictive visual landscape of the sets and the flat refusal of regeneration (there are no women, or they are too old to procreate) discourage hope even as they incite the viewer to seek for ways out. It is thought to have had an especially strong influence on Tom Stoppard’s Rosencrantz and Guildenstern Are Dead, whose title characters, according to Michael Billington, “are what Vladimir and Estragon would be in Elsinore.”
Similar in structure to Waiting for Godot, Endgame uses a clock, rather than a road, to encourage its viewer to seek an arc or way out that is simply unavailable to the characters. The post-atomic landscape outside the high windows of the room inhabited by Clov, a servant who cannot sit, Hamm, a man who cannot see or stand, and Hamm’s parents, Nagg and Nell, who have no legs and live in trashcans suggest a literal “leveling of the field” after modernism that would give on to the play of postmodern literature.